A downloadable game for Windows

Fast Floating Flow Flute Rush!

Short Description

In F4R you explore a distant canyon world as Floaty. The goal is to collect all scattered stars as quickly as possible. The gliding movement defines both the controls and the overall feel of movement: motion is fluid on the ground, on walls, and in the air. A rush can be used from any surface, and a wallrun from any wall.

Effectively combining abilities allows you to build momentum, maintain it, or change direction.

The calm canyon world is both a playground and an arena for movement. A timer constantly helps you weigh and evaluate possibilities, allowing the most effective routes, strategies, and techniques to be discovered.

How fast can you rush?

 

Instructions

The Goal:

Collect all scattered star collectables within a timer and achieve your own best time.

Controls:

Movement and camera are controlled via the joysticks. The camera adapts automatically, but can be manually controlled at any time. The buttons are assigned as follows:

Jump → A Rush → LB / RT Wallgrab → RB / RT Smash → X Menu → Start

In the Menu:

Selection → D-Pad / Left Stick Confirm → A



Abilities:

Rush:

Rush can only be used when Floaty is touching a surface. It gives a boost in the viewing direction and pushes slightly away from the surface. If Floaty is on a wall, Rush detaches him from it. Rush converts the current velocity into Floaty’s viewing direction, making it especially effective while falling. After use, Rush is weakened for a short time and must recharge.

Wallgrab:

When a wall is hit with Wallgrab, Floaty pulls himself toward it and sticks to it. A surface being a wall can be recognized by its striped texture. Floaty remains attached to the wall until the angle becomes too steep or is released by a Rush. Jumping while on the wall is possible.

Smash:

Smash quickly brings Floaty down to the ground. It is useful for minimizing unwanted airtime or falling duration.

Additional Mechanics:

Speed Storage:

The various actions increase Floaty’s movement speed for a short time. This bonus lasts longer if actions are performed in quick succession.

Bunny Hop:

If you jump again immediately after landing, a small speed boost is gained.

Surface Inclination:

From the canyon’s texture, it can be recognized whether a surface is ground, wall, or ceiling. Without Wallgrab, Floaty can only run on the ground and is heavily slowed by slopes that are too steep.

We hope you enjoy!

 

Download

Download
F4R HIVE Version.zip 641 MB

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